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Training Program in The Use of Virtual Reality in Education and Interactive Experiences


Summary

The British Academy for Training and Development offers this training program titled "The Use of Virtual Reality in Education and Interactive Experiences", which aims to enable participants to understand the theoretical foundations and key concepts of Virtual Reality (VR) and Augmented Reality (AR) technologies and their role in developing modern learning environments.

The program focuses on analyzing theoretical frameworks and current trends in the application of these technologies in education, as well as reviewing global best practices. It also contributes to enhancing the quality of the educational process by deepening understanding of how to design interactive experiences from both a scientific and strategic perspective, without focusing on technical implementation, but rather on conceptual and methodological aspects.

Objectives and target group

Who Should Attend?

  • Trainers and educators across various educational sectors.
  • Curriculum and training program development specialists.
  • Educational technology (EdTech) professionals.
  • Staff working in training centers and institutional development departments.
  • Instructional designers and digital content developers.

Knowledge and Benefits:

After completing the program, participants will be able to master the following:

  • Understand the concepts and technologies of Virtual Reality and Augmented Reality.
  • Analyze the foundations of designing interactive learning experiences using VR.
  • Comprehend the role of virtual reality in improving learning outcomes.
  • Identify tools and platforms used in content development from a theoretical perspective.
  • Evaluate the effectiveness of VR-based educational programs using scientific models.
  • Understand mechanisms for integrating VR technologies into modern educational strategies.

Course Content

  • Introduction to Virtual Reality and Immersive Technologies
    • Concept of Virtual Reality and Augmented Reality and the differences between them.
    • Evolution of VR technologies and their applications in education.
    • Overview of immersive learning environments.
  • The Role of Virtual Reality in Modern Education
    • Transition from traditional learning to interactive learning approaches.
    • Advantages of using VR in education (interaction, immersion, experiential learning).
    • Review of global educational models and experiences.
  • Foundations of Designing Educational Experiences Using VR
    • Instructional design principles in virtual reality environments.
    • Building interactive educational scenarios.
    • Simulation-based content design models.
  • Tools and Technologies for VR Content Development
    • Overview of virtual reality development platforms.
    • Classification of interactive experience design tools.
    • Requirements for creating educational virtual environments.
  • Applications of Virtual Reality in Training (Theoretical Studies)
    • Use of VR in medical and engineering training.
    • Analysis of simulation environments in professional training.
    • The role of VR in developing decision-making skills.
  • Performance Evaluation and Learning Impact Measurement
    • Models for evaluating training effectiveness using VR.
    • Analysis of user experience (UX).
    • Methods for improving educational programs based on results.
  • Professional Challenges and Considerations
    • Technical challenges and cost factors.
    • Ethical issues and data privacy concerns.
    • Strategies for overcoming implementation barriers.
  • Future of Virtual Reality in Education
    • Emerging trends in VR and AR technologies.
    • Integration of artificial intelligence with virtual reality.

Course Date

2026-06-29

2026-09-28

2026-12-28

2027-03-29

Course Cost

Note / Price varies according to the selected city

Members NO. : 1
£4500 / Member

Members NO. : 2 - 3
£3600 / Member

Members NO. : + 3
£2790 / Member

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